When the AI situation loads it is looking for (as an example) the following line in the aircraft.cfg file that describes the particular plane: title=Boeing 747-400 Paint1 (A given: You can't have double entries. in the title line of any repaint/default.) are the three choices in the AI plane selection for the 747-400. If you have more than three paints then any other ones won't be used. If your add-on plane's aircraft.cfg file reads one of the three title lines and the default 747 aircraft.cfg file doesn't have that line then you should be in business. You can use any title= line from a default plane that is used as AI as long as you don't use it twice in the aircraft folder or omit the line entirely. You can change any other entries in the ATC info or description, but FS2002 is looking for, as an example: title=Boeing 747-400 Paint1 Open up the aircraft editor through the Start-Program Files-Microsoft Games, then open the a/c, select just the name of the aircraft (your-DC_10/Tower Air) then go down to the ATC Info, specify the ATC Type (Aircraft Maker) then Model (A/C Model), save and go fly. If you want to organize your a/c by Company/Make/Model, you can also do so above in the Aircraft Info section above the ATC Info section. Basically, you should move the reference points somewhere near the middle of that overlay's landing runway, which should assure that a plane on that runway (or near it, calling Ground) will be closer to that overlay's reference point than the other one. To move the reference point, you need to: 1. In the current airport in AFCAD (either overlay), write down the Lat and Long of the two spots you want to put the reference point. 2. Write down the Lat and Long of an obvious location (like a runway node or the connection node between two runways - any node will do). 3. Export the two overlays. 4. Open the text files you just created in Notepad/Wordpad and edit the locations in the line: Airport location( N13:35.73 E144:56.73 ) to match the Lats and Longs for those new reference points that you wrote down earlier. 5. Import one of the overlays, AFTER MAKING A BACKUP OF YOUR BGL FILE (just in case something goes wrong). 6. You will see that the runways and tower marker are in the correct positions, but the taxiways are offset. Go to Edit/Select All. Then hold down the shift key and click the runways (and the tower marker) to deselect them. 7. Still holding down the shift key, put the mouse over a taxiway or runway node and drag the taxiways over to where they line up with the runways. 8. Still holding down the shift key, zoom in (+ key) until you are very close in to the node you wrote down the position earlier. Drag the node until it is at the exact Lat and Long position you wrote down. 9. Check that everything lines up, click on the white background to deselect everything, and save the airport. 10. Repeat steps 5 through 9 with the other overlay. 11. Save everything and your done! Modifying an AFD data file for LKPR shows an example of how it works: If there is no wind, ATC will choose the first one in the list. Runways that are marked "closed" are never used. You may have had the experience of downloading an aircraft only to find that the ATC bears little resemblance to the plane you are flying, or perhaps you have brought over one of your favorite FS2000 aircraft only to find that you are "experimental". Let's have a look at what is involved in the aircraft.cfg file to control all this. atc_id= In the aircraft.cfg file the first set of ATC information should always be placed just above the "description" lines. The "ui" lines have nothing to do with ATC, but are used to define the aircraft within the FS2002 aircraft selection screen. Anything you like can be typed there. I show them above only to indicate where you will find them and to mention their purpose, so we will no longer refer to them. Now for the "atc" items. These trigger spoken words that will be articulated by the ATC controller and the pilot, so you cannot type any old thing there and expect it to be sounded out -- there are only certain words or codes that are legitimate, and we will discuss these as we progress. Let's now take up the various combinations you have available to define your aircraft and its flight. TYPE and IDENTIFICATION: Controller addresses you as "Cessna N700MS". This is likely to be the setup you would use for most private, civilian aircraft. The fields would be filled in as follows. atc_id=N700MS
atc_airline=
atc_flight_number=
atc_heavy=
[General]
atc_type=Cessna
atc_model=C172
The "atc_type=" and the "atc_model=" fields must be in the [General] section for this to work properly. (The [General] section is a standard part of every aircraft.cfg file.) These two items are articulated by the pilot to the controller as "is type Cessna Skyhawk" when transitioning under VFR from tower to class B or C airspace. Where did "Skyhawk" come from? Sorry, but this can be a little sticky. The "Cessna" comes from the "atc_type=Cessna"; the "Skyhawk" comes from the "atc_model=C172". This setup also can be used for a corporate (private) jet, for example. The controller here addresses you as "Bombardier N733T". atc_id=N733T
atc_airline=
atc_flight_number=
atc_heavy=
[General]
atc_type=Bombardier
atc_model=CL60
The "atc_model=CL60" results in the spoken word "Challenger", by the way. AIRLINE and FLIGHT NUMBER: Controller addresses you as "Continental 813". This is the setup normally used when flying an airliner. atc_id=N655CS
atc_airline=Continental
atc_flight_number=813
atc_heavy=
[General]
atc_type=Boeing
atc_model=B734
You must enter a flight number to trigger the use of the airline name. Where do we find the legitimate names for airlines? The Aircraft Editor program contains a complete list of all the types (Boeing, Cessna, Bombardier, and many others) as well as the models that are recognized by the ATC. The airline list found there, however, is small and fictitious. You can download a complete list, such as one by Richard Taylor (ACCALLS.ZIP), which will replace the rather pathetic default "airlines.cfg" file with 190 airline names. He points out that Southwest has not been included (there are others, such as AirTran). Remember, too, that there are nicknames: British Air is "Speed Bird" and Aer Lingus is "Shamrock", for example. The airlines.cfg file is found in the FS2002\aircraft folder, and it is important that you obtain the complete list. Another list (ATR_AIR2.ZIP), by Erik de Meijer contains all the airlines and their associated names (such as Shamrock is actually Aer Lingus). Upgrading the airlines.cfg file will not cause it to be displayed in the Aircraft Editor program. The new list will show up, however, in FS2002 when you go to the Aircraft Selection screen, click on the "Change" button by the tail number, and then see the airline scroll box that is displayed. AIRLINE, FLIGHT NUMBER and HEAVY: Controller addresses you as "Continental 813 Heavy". If you're in one of the large tin cans(747, 767, 777, etc.) merely indicate "atc_heavy=1" and suddenly you are recognized as one of the biggies. MILITARY AIRCRAFT: Controller addresses you as "Navy 212". The full list of airlines (the new airlines.cfg file) contains the various military services (Army, Navy, Marine, Air Force, Coast Guard). atc_id=N93-212
atc_airline=Navy
atc_flight_number=212
atc_heavy=
[General]
atc_type=Lockheed
atc_model=S3
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