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Add-ons |
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Troubleshooting
add-on scenery
Fixing
floating scenery
Floating
scenery can be caused by a variety of things some of
which are out of your control. If it's autogen scenery
that floats try setting your terrain mesh complexity
slider to max. The only drawback though is that it may
cause a drop in your framerates.
If it's a 3rd party
add-on there may be a scenery elevation problem that only
the designer can fix.
Creating
ground haze using FSUIPC
FSUIPC
can be downloaded from our library the link is under essential
utilities
Set the graduated visibility from the top of the `surface
level` visibility layer up, but the ground visibility
layer is very thin - say just 500-1,000 feet AGL.
So try setting the
graduated visibility scale not from 6,000 feet, but from
1,000 feet. This gives 9,000 feet for the graduated
visibility to `phase in` rather than just 4,000 feet.
Also set the ground
level visibility to 5 miles (500) for cloudy and maybe 6
miles (600) for clear (you can obviously set this to your
liking, but keep it less than 10. I forget the exact real
world figures but the horizon at ground level is about 6
miles away, 12 if you're 18 feet above, or something like
that) - remember, all you're doing is creating a ground
`haze` effect, not actually setting visibility.
Finally, adapt that top of the visibility level to
integrate it with cloud layers - setting the top to
500-750 feet above the lowest cloud layer gives you the
feeling of popping out of the clouds when ascending.
Fix for constant
rain problems
Download the latest version of FSUIPC here essential
utilities
install the mod and your fixed!
Outside
views stay blue
Apparently this is caused by the DMA channels locking up
with the CD-ROM there is an article at the Microsoft site
about turning off DMA access for your CD ROM and HD (you
must re-install flight sim after doing this).
URL:
Flat
clouds
When
the FPS or status information(after pushing 'shift+Z') is
displayed on the screen the clouds tend to get blocky or
flat.
Shimmering
clouds
Make a
note of the exact file names used for the Cumulus cloud
bitmaps (contained in the main Fs2002\Texture directory).
There are eight of them, each with varying suffixes.
Copy all the "stratus_*.bmp" cloud bitmap files
from your Fs2002\texture directory into a temporary
folder. You will again find eight of them, all with
suffixes corresponding exactly to the suffixes used for
the Cumulus clouds.
In this temporary folder, re-name the stratus cloud
bitmaps to cumulus. For example, rename "stratus_broken.bmp" to "cumulus_broken.bmp", "stratus_few.bmp" to "cumulus_few.bmp", etc. Do this to all eight
stratus cloud bitmaps.
Go back into your original Fs2002\texture folder and
change the file extension of your eight cumulus bitmaps
to ".old". So, for example,
"cumulus_few.bmp" becomes
"cumulus_few.old".
Copy the re-named stratus cloud bitmaps from your
temporary directory to your Fs2002\texture directory.
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