Add-ons .


Troubleshooting add-on scenery

Fixing floating scenery
Floating scenery can be caused by a variety of things some of which are out of your control. If it's autogen scenery that floats try setting your terrain mesh complexity slider to max. The only drawback though is that it may cause a drop in your framerates.
If it's a 3rd party add-on there may be a scenery elevation problem that only the designer can fix.

Creating ground haze using FSUIPC
FSUIPC can be downloaded from our library the link is under essential utilities
Set the graduated visibility from the top of the `surface level` visibility layer up, but the ground visibility layer is very thin - say just 500-1,000 feet AGL.

So try setting the graduated visibility scale not from 6,000 feet, but from 1,000 feet. This gives 9,000 feet for the graduated visibility to `phase in` rather than just 4,000 feet.

Also set the ground level visibility to 5 miles (500) for cloudy and maybe 6 miles (600) for clear (you can obviously set this to your liking, but keep it less than 10. I forget the exact real world figures but the horizon at ground level is about 6 miles away, 12 if you're 18 feet above, or something like that) - remember, all you're doing is creating a ground `haze` effect, not actually setting visibility.

Finally, adapt that top of the visibility level to integrate it with cloud layers - setting the top to 500-750 feet above the lowest cloud layer gives you the feeling of popping out of the clouds when ascending.

Fix for constant rain problems
Download the latest version of FSUIPC here essential utilities install the mod and your fixed!

Outside views stay blue
Apparently this is caused by the DMA channels locking up with the CD-ROM there is an article at the Microsoft site about turning off DMA access for your CD ROM and HD (you must re-install flight sim after doing this).

URL:



Flat clouds
When the FPS or status information(after pushing 'shift+Z') is displayed on the screen the clouds tend to get blocky or flat.

Shimmering clouds
Make a note of the exact file names used for the Cumulus cloud bitmaps (contained in the main Fs2002\Texture directory). There are eight of them, each with varying suffixes.

Copy all the "stratus_*.bmp" cloud bitmap files from your Fs2002\texture directory into a temporary folder. You will again find eight of them, all with suffixes corresponding exactly to the suffixes used for the Cumulus clouds.

In this temporary folder, re-name the stratus cloud bitmaps to cumulus. For example, rename
"stratus_broken.bmp" to "cumulus_broken.bmp", "stratus_few.bmp" to "cumulus_few.bmp", etc. Do this to all eight stratus cloud bitmaps.

Go back into your original Fs2002\texture folder and change the file extension of your eight cumulus bitmaps to ".old". So, for example, "cumulus_few.bmp" becomes "cumulus_few.old".

Copy the re-named stratus cloud bitmaps from your temporary directory to your Fs2002\texture directory.